Wednesday 15 November 2017

HB Blog 148: Custom Floating Keyboard.

My  previous post regarding HB Blog 147: Explore 50+ Keyboard Applications On Google Play tells that there’s a whole world of keyboards out there, and your default Google/Samsung/HTC keyboard is nowhere near the most useful, most productive, or the prettiest. The keyboard you choose will depend on what you’re using it for: Are you looking for a keyboard with more keys and options?
Refer the below link for complete sample code:-

Download Sample Code

Have a look on few code snippets,
//activity_main.xml
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<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin">

    <EditText
        android:id="@+id/edittext1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:hint="Type here"
        android:inputType="numberDecimal"
        android:selectAllOnFocus="true"
        android:textIsSelectable="true" />

    <com.harshalbenake.floatingkeyboard.views.FloatingKeyboardView
        android:id="@+id/keyboardview"
        android:layout_width="180dp"
        android:layout_height="210dp"
        android:background="@android:color/transparent"
        android:elevation="1dp"
        android:focusable="true"
        android:focusableInTouchMode="true"
        android:keyBackground="@drawable/keyback"
        android:keyTextColor="#384850"
        android:shadowRadius="0.0"
        android:visibility="gone" />
</RelativeLayout>

//FloatingKeyboardView.java
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package com.harshalbenake.floatingkeyboard.views;

import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.CornerPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.inputmethodservice.Keyboard;
import android.inputmethodservice.KeyboardView;
import android.text.Editable;
import android.text.InputType;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
import android.widget.RelativeLayout;

/**
 * A Floating and Draggable KeyboardView. Several EditText's can register for it.
 */
public class FloatingKeyboardView extends KeyboardView {
    private static final int MOVE_THRESHOLD = 0;
    private static final int TOP_PADDING_DP = 28;
    private static final int HANDLE_COLOR = Color.parseColor("#AAD1D6D9");
    private static final int HANDLE_PRESSED_COLOR = Color.parseColor("#D1D6D9");
    private static final float HANDLE_ROUND_RADIOUS = 20.0f;
    private static final CornerPathEffect HANDLE_CORNER_EFFECT = new CornerPathEffect(HANDLE_ROUND_RADIOUS);
    private static int topPaddingPx;
    private static int width;
    private static Path mHandlePath;
    private static Paint mHandlePaint;
    private static boolean allignBottomCenter =false;

    /**
     * Create a custom keyboardview
     * Note that a keyboard with layout from xml file must be set (see {@link Keyboard} for description.
     * Note that the keyboard layout xml file may include key codes for navigation; see the constants in this class for their values.
     * Note that to enable EditText's to use this custom keyboard, call the {@link #registerEditText(int)}.
     */
    public FloatingKeyboardView(Context context, AttributeSet attrs) {
        super(context, attrs);
        topPaddingPx = (int) convertDpToPixel((float) TOP_PADDING_DP, context);
        this.setOnKeyboardActionListener(mOnKeyboardActionListener);
        // Hide the standard keyboard initially
        ((Activity) getContext()).getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
        this.setOnTouchListener(mKeyboardOntTouchListener);
        this.setPadding(0, (int) convertDpToPixel(TOP_PADDING_DP, context), 0, 0);

        mHandlePaint=new Paint();
        mHandlePaint.setColor(HANDLE_COLOR);
        mHandlePaint.setStyle(Paint.Style.FILL);
        mHandlePaint.setPathEffect(HANDLE_CORNER_EFFECT);

        mHandlePath=new Path();

    }

    public static boolean isAllignBottomCenter() {
        return allignBottomCenter;
    }

    public static void setAllignBottomCenter(boolean allignBottomCenter) {
        FloatingKeyboardView.allignBottomCenter = allignBottomCenter;
    }

    @Override
    protected void onAttachedToWindow() {
        super.onAttachedToWindow();
        if (isAllignBottomCenter()) {
            RelativeLayout.LayoutParams relativeLayoutParams = (RelativeLayout.LayoutParams) getLayoutParams();
            relativeLayoutParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
            relativeLayoutParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
            setLayoutParams(relativeLayoutParams);
        }
    }

    @Override
    public void onSizeChanged(int xNew, int yNew, int xOld, int yOld) {
        super.onSizeChanged(xNew, yNew, xOld, yOld);
        width = xNew;
        drawHandle();
    }

    private void drawHandle() {
        mHandlePath.rewind();
        mHandlePath.moveTo(0, topPaddingPx);
        mHandlePath.lineTo(0, topPaddingPx - 25);
        mHandlePath.lineTo(width / 3, topPaddingPx - 25);
        mHandlePath.lineTo(width / 3, 0);
        mHandlePath.lineTo(2 * width / 3, 0);
        mHandlePath.lineTo(2 * width / 3, topPaddingPx - 25);
        mHandlePath.lineTo(width, topPaddingPx - 25);
        mHandlePath.lineTo(width, topPaddingPx);
        // Draw this line twice to fix strange artifact in API21
        mHandlePath.lineTo(width, topPaddingPx);
    }


    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint = mHandlePaint;
        Path path = mHandlePath;
        canvas.drawPath(path, paint);

    }

    /**
     * Returns whether the FloatingKeyboardView is visible.
     */
    public boolean isVisible() {
        return this.getVisibility() == View.VISIBLE;
    }

    /**
     * Make the FloatingKeyboardView visible, and hide the system keyboard for view v.
     */
    public void show(View v) {

        this.setVisibility(View.VISIBLE);
        this.setEnabled(true);
        // TODO: Correct Position Keyboard
//        ViewGroup.MarginLayoutParams params = (ViewGroup.MarginLayoutParams) getLayoutParams();
//        params.topMargin = v.getTop() + v.getHeight();
//        params.leftMargin = v.getLeft();
//        setLayoutParams(params);

        if (v != null)
            ((InputMethodManager) getContext().getSystemService(Activity.INPUT_METHOD_SERVICE)).hideSoftInputFromWindow(v.getWindowToken(), 0);

    }

    /**
     * Make the FloatingKeyboardView invisible.
     */
    public void hide() {
        this.setVisibility(View.GONE);
        this.setEnabled(false);
    }

    /**
     * Register <var>EditText<var> with resource id <var>resid</var> (on the hosting activity) for using this custom keyboard.
     *
     * @param resid The resource id of the EditText that registers to the custom keyboard.
     */
    public void registerEditText(int resid) {
        // Find the EditText 'resid'
        EditText edittext = (EditText) ((Activity) getContext()).findViewById(resid);
        // Make the custom keyboard appear
        edittext.setOnFocusChangeListener(new OnFocusChangeListener() {
            // NOTE By setting the on focus listener, we can show the custom keyboard when the edit box gets focus, but also hide it when the edit box loses focus
            @Override
            public void onFocusChange(View v, boolean hasFocus) {
                if (hasFocus) show(v);
                else hide();
            }
        });

        edittext.setOnClickListener(new OnClickListener() {
            // NOTE By setting the on click listener, we can show the custom keyboard again, by tapping on an edit box that already had focus (but that had the keyboard hidden).
            @Override
            public void onClick(View v) {
                show(v);
            }
        });
        // Disable standard keyboard hard way
        // NOTE There is also an easy way: 'edittext.setInputType(InputType.TYPE_NULL)' (but you will not have a cursor, and no 'edittext.setCursorVisible(true)' doesn't work )
        edittext.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                EditText edittext = (EditText) v;
                int inType = edittext.getInputType();       // Backup the input type
                edittext.setInputType(InputType.TYPE_NULL); // Disable standard keyboard
                edittext.onTouchEvent(event);               // Call native handler
                edittext.setInputType(inType);              // Restore input type
                return true; // Consume touch event
            }
        });

    }

    /**
     * TouchListener to handle the drag of keyboard
     */
    private OnTouchListener mKeyboardOntTouchListener = new OnTouchListener() {
        float dx;
        float dy;
        int moveToY;
        int moveToX;
        int distY;
        int distX;
        Rect inScreenCoordinates;
        boolean handleTouched = false;



        @Override
        public boolean onTouch(View view, MotionEvent event) {
            // Use ViewGroup.MarginLayoutParams so as to work inside any layout
            ViewGroup.MarginLayoutParams params = (ViewGroup.MarginLayoutParams) view.getLayoutParams();
            boolean performClick = false;

            switch (event.getAction()) {
                case MotionEvent.ACTION_MOVE:
                    if (handleTouched) {
                        moveToY = (int) (event.getRawY() - dy);
                        moveToX = (int) (event.getRawX() - dx);
                        distY = moveToY - params.topMargin;
                        distX = moveToX - params.leftMargin;

                        if (Math.abs(distY) > MOVE_THRESHOLD ||
                                Math.abs(distX) > MOVE_THRESHOLD) {
                            // Ignore any distance before threshold reached
                            moveToY = moveToY - Integer.signum(distY) * Math.min(MOVE_THRESHOLD, Math.abs(distY));
                            moveToX = moveToX - Integer.signum(distX) * Math.min(MOVE_THRESHOLD, Math.abs(distX));

                            inScreenCoordinates = keepInScreen(moveToY, moveToX);
                            view.setY(inScreenCoordinates.top);
                            view.setX(inScreenCoordinates.left);
                        }
                        performClick = false;
                    } else {
                        performClick = true;
                    }
                    break;

                case MotionEvent.ACTION_UP:
                    if (handleTouched) {
                        // reset handle color
                        mHandlePaint.setColor(HANDLE_COLOR);
                        mHandlePaint.setStyle(Paint.Style.FILL);
                        invalidate();

                        performClick = false;
                    } else {
                        performClick = true;
                    }

                    break;

                case MotionEvent.ACTION_DOWN:
                    handleTouched = event.getY() <= getPaddingTop(); // Allow move only wher touch on top padding
                    dy = event.getRawY() - view.getY();
                    dx = event.getRawX() - view.getX();

                    //change handle color on tap
                    if (handleTouched) {
                        mHandlePaint.setColor(HANDLE_PRESSED_COLOR);
                        mHandlePaint.setStyle(Paint.Style.FILL);
                        invalidate();
                        performClick = false;
                    } else {
                        performClick = true;
                    }
                    break;
            }
            return !performClick;
        }


    };

    private void moveTo(int y, int x) {
        ViewGroup.MarginLayoutParams params = (ViewGroup.MarginLayoutParams) getLayoutParams();;
//        Rect inScreenCoordinates = keepInScreen(y, x);
        params.topMargin = y;
        params.leftMargin = x;
        setLayoutParams(params);
    }

    /**
     * Position keyboard to specific point. Caution do not move it outside screen.
     * @param x
     * @param y
     */
    public void positionTo(int x, int y) {
        moveTo (y,x);
    }
    /**
     * @param topMargin of desired position
     * @param leftMargin of desired position
     * @return a Rect with corrected positions so the whole view to stay in screen
     */
    private Rect keepInScreen(int topMargin, int leftMargin) {
        int top = topMargin;
        int left = leftMargin;
        measure(ViewGroup.LayoutParams.WRAP_CONTENT,ViewGroup.LayoutParams.WRAP_CONTENT);
        int height = getMeasuredHeight();
        int width = getMeasuredWidth();
        //TODO: Try to explain this !!!
        int rightCorrection = ((View) getParent()).getPaddingRight() ;
        int botomCorrection =((View) getParent()).getPaddingBottom() ;
        int leftCorrection = ((View) getParent()).getPaddingLeft();
        int topCorrection =((View) getParent()).getPaddingTop();

        Rect rootBounds = new Rect();
        ((View) getParent()).getHitRect(rootBounds);
        rootBounds.set(rootBounds.left+leftCorrection,rootBounds.top+topCorrection,rootBounds.right-rightCorrection,rootBounds.bottom-botomCorrection);

        if (top <= rootBounds.top)
            top = rootBounds.top;
        else if (top + height > rootBounds.bottom)
            top = rootBounds.bottom - height;

        if (left <= rootBounds.left)
            left = rootBounds.left;
        else if (left + width > rootBounds.right)
            left = rootBounds.right - width;

//            Log.e("x0:"+rootBounds.left+" y0:"+rootBounds.top+" Sx:"+rootBounds.right+" Sy:"+rootBounds.bottom, "INPUT:left:"+leftMargin+" top:"+topMargin+
//                    " OUTPUT:left:"+left+" top:"+top+" right:"+(left + getWidth())+" bottom:"+(top + getHeight()));
        return new Rect(left, top, left + width, top + height);
//        return new Rect(leftMargin, topMargin, leftMargin + width, topMargin + height);
    }

    /**
     * This method converts dp unit to equivalent pixels, depending on device density.
     *
     * @param dp      A value in dp (density independent pixels) unit. Which we need to convert into pixels
     * @param context Context to get resources and device specific display metrics
     * @return A float value to represent px equivalent to dp depending on device density
     */
    private static float convertDpToPixel(float dp, Context context) {
        Resources resources = context.getResources();
        DisplayMetrics metrics = resources.getDisplayMetrics();
        float px = dp * ((float) metrics.densityDpi / DisplayMetrics.DENSITY_DEFAULT);
        return px;
    }

    /**
     * The key (code) handler.
     */
    private OnKeyboardActionListener mOnKeyboardActionListener = new OnKeyboardActionListener() {
        public final static int CodeGrab = -10; //
        public final static int CodeDelete = -5; // Keyboard.KEYCODE_DELETE
        public final static int CodeCancel = -3; // Keyboard.KEYCODE_CANCEL
        public final static int CodePrev = 55000;
        public final static int CodeAllLeft = 55001;
        public final static int CodeLeft = 55002;
        public final static int CodeRight = 55003;
        public final static int CodeAllRight = 55004;
        public final static int CodeNext = 55005;
        public final static int CodeClear = 55006;

        public final static int CodeCellUp = 1001;
        public final static int CodeCellDown = 1002;
        public final static int CodeCellLeft = 1003;
        public final static int CodeCellRight = 1004;
        public final static int CodeDecimalpoint = 46;
        public final static int CodeZero = 48;

        @Override
        public void onKey(int primaryCode, int[] keyCodes) {
            // NOTE We can say '<Key android:codes="49,50" ... >' in the xml file; all codes come in keyCodes, the first in this list in primaryCode
            // Get the EditText or extension of EditText and its Editable
            View focusCurrent = ((Activity) getContext()).getWindow().getCurrentFocus();
            if (focusCurrent == null || (focusCurrent.getClass() != EditText.class
                    && focusCurrent.getClass().getSuperclass()!= EditText.class) ) return;
            EditText edittext = (EditText) focusCurrent;
            Editable editable = edittext.getText();
            int start = edittext.getSelectionStart();
            int end = edittext.getSelectionEnd();
            // Apply the key to the edittext
            if (primaryCode == CodeCancel) {
                hide();
            } else if (primaryCode == CodeDelete) {
                if (editable != null && start > 0) {
                    editable.delete(start - 1, start);
                } else if (editable != null && start != end) { // delete selection
                    editable.delete(start, end);
                }
            } else if (primaryCode == CodeClear) {
                if (editable != null) editable.clear();
            } else if (primaryCode == CodeLeft) {
                if (start > 0) edittext.setSelection(start - 1);
            } else if (primaryCode == CodeRight) {
                if (start < edittext.length()) edittext.setSelection(start + 1);
            } else if (primaryCode == CodeAllLeft) {
                edittext.setSelection(0);
            } else if (primaryCode == CodeAllRight) {
                edittext.setSelection(edittext.length());
            } else if (primaryCode == CodePrev) {
                View focusNew = edittext.focusSearch(View.FOCUS_BACKWARD);
                if (focusNew != null) focusNew.requestFocus();
            } else if (primaryCode == CodeNext) {
                View focusNew = edittext.focusSearch(View.FOCUS_FORWARD);
                if (focusNew != null) focusNew.requestFocus();
                else if (primaryCode == CodeCellUp || primaryCode == CodeCellDown || primaryCode == CodeCellLeft || primaryCode == CodeCellRight) {
                    // TODO
                } else if (primaryCode == CodeGrab) {

                }
            } else { // insert character
                ///////////////////////////////////////////////////////////////////////
                ////////////////////////////////////////////////////////////////////
                /////////////////////////////
                if (start != end) {
                    editable.delete(start, end);
                }
                editable.insert(start, Character.toString((char) primaryCode));
            }
        }

        @Override
        public void onPress(int arg0) {
        }

        @Override
        public void onRelease(int primaryCode) {
        }

        @Override
        public void onText(CharSequence text) {
        }

        @Override
        public void swipeDown() {
        }

        @Override
        public void swipeLeft() {
        }

        @Override
        public void swipeRight() {
        }

        @Override
        public void swipeUp() {
        }
    };
}

//MainActivity.java
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package com.harshalbenake.floatingkeyboard;

import android.app.Activity;
import android.inputmethodservice.Keyboard;
import android.os.Bundle;

import com.harshalbenake.floatingkeyboard.views.FloatingKeyboardView;

public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        FloatingKeyboardView mCustomKeyboard = (FloatingKeyboardView) findViewById(R.id.keyboardview);
        mCustomKeyboard.setKeyboard(new Keyboard(this, R.xml.numkbd));
        mCustomKeyboard.setPreviewEnabled(false); // NOTE Do not show the preview balloons
        mCustomKeyboard.registerEditText(R.id.edittext1);
        mCustomKeyboard.setAllignBottomCenter(true);

    }
}

Wednesday 1 November 2017

HB Blog 147: Explore 50+ Keyboard Applications On Google Play.

People are now expecting variety in all things even in Android apps. Then Why not in keyboard.
Yes, there are more than 50+ keyboard applications on Google Play. You may have never thought to change the keyboard on your Android device. Why would you? The one that came with your phone is almost certainly usable and inoffensive. But it may not be the best keyboard for you.

There’s a whole world of keyboards out there, and your default Google/Samsung/HTC keyboard is nowhere near the most useful, most productive, or the prettiest. The keyboard you choose will depend on what you’re using it for: Are you looking for a keyboard with more keys and options? A simpler more elegant keyboard with fewer keys? All the keys aligned in a straight line at the bottom of your screen? The options are almost limitless.

Once you have a keyboard enabled, you can use it whenever you’re typing in a text box. Your default keyboard will always come up first, but you can quickly switch between keyboards by opening your notification bar menu.
1) SwiftKey Keyboard: - SwiftKey Keyboard uses Artificial Intelligence to automatically learn your writing style, including the emoji you love to use (if you use emoji), the words that matter to you and how you like to type. That means autocorrect and predictive text that actually works because it adapts to you. SwiftKey Keyboard caters for all typing tastes - all colors, designs and themes. Support for 150+ languages. Tapping or swipe-to-type. Tons of emoji (smileys, emoticons).
2) Gboard - the Google Keyboard: - Gboard has everything you love about Google Keyboard-speed and reliability, Glide Typing, voice typing, and more—plus Google Search built in. No more app switching; just search and share, right from your keyboard. Gboard also has emoji search to help you find emoji faster, plus GIF search, and multilingual typing to let you switch languages on the fly.
Glide Typing — Type faster by sliding your finger from letter to letter.
Voice typing — Easily dictate text on the go.
3) GO Keyboard - Emoji keyboard, Swipe input, GIFs: - It`s a emoji keyboard who understands you most-Bored with plain android keyboard. There are 10000+ colorful themes, 1000+emoji and GIFs, 100+ fonts and you can swipe to input smoothly.
4) Hacker's Keyboard: - This keyboard has separate number keys, punctuation in the usual places, and arrow keys. It is based on the AOSP Gingerbread soft keyboard, so it supports multitouch for the modifier keys. This keyboard is especially useful if you use ConnectBot for SSH access. It provides working Tab/Ctrl/Esc keys, and the arrow keys are essential for devices that don't have a trackball or D-Pad.
And, lots more to go on Google Play...
If you want to create you own custom keyboard Android application, my refer next post,  HB Blog 148: Custom Floating Keyboard.